HinterhaltActive
AMBUSH
Bereite einen Hinterhalt vor, indem du dich für 7s unsichtbar machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).
Steigert deinen nächsten angerichteten Schaden für jede 1s, die du unsichtbar bleibst, um 5% (bis zu 6 Stapel) für deinen nächsten angerichteten Schaden innerhalb von 4s, nachdem du dich enttarnst.
Wenn du dich mehr als 13m vom Anwendungsort entfernst, wirst du enttarnt.
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 50 s |
| Cast time | Instant |
| Target | Self |
Granted by(7)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | invisibility[0].time | 7 | — | 7s |
| {1} | $AMBUSH_BUFF.buffovertime[0].value | 0.05 | — | 5% |
| {2} | $AMBUSH_PULSE.pulsingspell[0].interval | 1 | — | 1s |
| {3} | $AMBUSH_BUFF.maxcharges | 6 | — | 6 |
| {4} | $AMBUSH_BUFF.buffovertime[0].time | 4 | — | 4s |
| {5} | invisibility[0].expireafterdistance | 13 | — | 13m |
Ability definition
{
"@uniquename": "AMBUSH",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@recastdelay": "50",
"@energyusage": "12",
"@category": "invisibility",
"@castingtime": "0.0",
"@hitdelay": "0.2",
"@standtime": "0.0",
"@disruptionfactor": "0.0",
"@castrange": "0",
"@uitype": "buff",
"@cancelautoattackaftercasting": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_INVISIBLE",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"spelleffectarea": {
"@time": "7",
"@effect": "none",
"@target": "ground",
"area": {
"shape": {
"circle": {}
}
}
},
"applyspell": [
{
"@target": "self",
"@spell": "AMBUSH_BUFF"
},
{
"@spell": "REMOVE_BEAMS",
"@target": "self"
},
{
"@target": "self",
"@spell": "AMBUSH_PULSE"
},
{
"@target": "self",
"@spell": "AMBUSH_APPLYONHIT"
}
],
"invisibility": {
"@target": "self",
"@time": "7",
"@attackingbreakseffect": "true",
"@mountingbreakseffect": "true",
"@worldinteractionbreakseffect": "true",
"@castingbreakseffect": "true",
"@to": "everyone",
"@expireafterdistance": "13",
"@persistsafterclusterchange": "false"
}
}