الجروح المقززةActive
NASTY_WOUNDS
يمكن استحضار دوامة من الطاقة في 5m محيط تدوم لمدة 4s.
تلحق 29 من الضرر السحري كل 0.5s بجميع الأعداء داخل الدوامة (لا يمكن عكس هذا الضرر).
يقل كل من العلاج المُتلقى للأعداء الذين سيدخلون الدوامة للمرة الأولى و إلقاء العلاج بمقدار -50% لمدة 4s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
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Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_end | 5 | — | 5m |
| {1} | spelleffectarea[0].time | 4 | — | 4s |
| {2} | $NASTY_WOUNDS_EFFECT.attributechangeovertime[0].change | -10 | ×2.869 | 29 |
| {3} | $NASTY_WOUNDS_EFFECT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {4} | $NASTY_WOUNDS_DEBUFF.buffovertime[0].value | -0.5 | — | -50% |
| {5} | $NASTY_WOUNDS_DEBUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "NASTY_WOUNDS",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0.5",
"@standtime": "0.5",
"@keepmovingaftercast": "true",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@controllerpreferredtarget": "neutral",
"spelleffectarea": {
"@target": "enemy",
"@effect": "NASTY_WOUNDS_EFFECT",
"@visible": "true",
"@applyeffectonlyoncepertarget": "false",
"@position": "atcaster",
"@time": "4",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
}
}
}
}