SteinhautActive
STONESKIN
Verwandelt deine Haut in Stein, dies steigert deine Verteidigung für 4s um 50%.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(10)
Soldatenhelm des ÄltestenT3–T8
Ritterhelm des ÄltestenT4–T8
Beschützerhelm des ÄltestenT4–T8
Königlicher Helm des ÄltestenT4–T8
Grabwächterhelm des ÄltestenT4–T8
Dämonenhelm des ÄltestenT4–T8
Dunkelweberhelm des ÄltestenT4–T8
Rechtssprecherhelm des ÄltestenT4–T8
Helm des Mutes des ÄltestenT4–T8
T8_HEAD_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.5 | — | 50% |
| {1} | buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "STONESKIN",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DEFENSE_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": [
{
"@type": "bonusdefensevsplayers",
"@value": "0.5",
"@target": "self",
"@time": "4"
},
{
"@type": "bonusdefensevsmobs",
"@value": "0.5",
"@target": "self",
"@time": "4"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"tintfx": {
"@color": "200, 200, 200, 255"
}
}