Stone SkinActive
STONESKIN
Turn your skin to stone, increasing your Defense by 50% for 4s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(10)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.5 | — | 50% |
| {1} | buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "STONESKIN",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DEFENSE_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": [
{
"@type": "bonusdefensevsplayers",
"@value": "0.5",
"@target": "self",
"@time": "4"
},
{
"@type": "bonusdefensevsmobs",
"@value": "0.5",
"@target": "self",
"@time": "4"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"tintfx": {
"@color": "200, 200, 200, 255"
}
}