Ballista Support FireActive
ARTILLERY_COMMAND
Call in Ballista Support Fire at the targeted position, stunning all enemies within a 3m radius for 2.85s on impact after 0.6s.
Deals 164 physical damage.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | stun[0].effectarearadius | 3 | — | 3m |
| {1} | stun[0].time | 2.2 | ×1.298 | 2.85s |
| {2} | hitdelay | 0.6 | — | 0.6s |
| {3} | directattributechange[0].change | -61.12 | ×2.686 | 164 |
Ability definition
{
"@uniquename": "ARTILLERY_COMMAND",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.6",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "11",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_STUN",
"@autoattackcooldownaftercasting": "Trigger",
"@requireslineofsight": "false",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "3"
}
},
"fill": {
"circle": {
"@radius": "0-3"
}
}
}
},
"directattributechange": {
"@attribute": "health",
"@target": "enemy",
"@effectarearadius": "3",
"@change": "-61.12",
"@effecttype": "physical",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true"
},
"stun": {
"@target": "enemy",
"@time": "2.2",
"@effectarearadius": "3",
"@targetcountdurationbonusfactor": "0.08"
},
"spelleffectfx": [
{
"@constraintpreset": "pointconstraint"
},
{}
]
}