Swift CutActive
ASSASSIN_DASH
Dash behind the target enemy and deal 236 physical damage.
Stats
| Cooldown | 14 s |
|---|---|
| Cast time | Instant |
| Range | 15 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ASSASSIN_DASH_DAMAGE.directattributechange[0].change | -90 | ×2.628 | 236 |
Ability definition
{
"@uniquename": "ASSASSIN_DASH",
"@target": "enemy",
"@keepmovingaftercast": "true",
"@cancelautoattackaftercasting": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "14",
"@energyusage": "0",
"@castrange": "15",
"@uitype": "movement",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_ASSASSIN_DASH_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": {
"@tag": "$$ASSASSIN_DASH_DAMAGE.directattributechange[0].change$"
}
}
},
"dummy": {
"@target": "enemy",
"@time": "1"
},
"dash": {
"@movespeed": "30",
"@mindistance": "1",
"@endpositionoffset": "2",
"@endeffect": "ASSASSIN_DASH_DAMAGE",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}