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All Things Albion
Swift Cut

Swift CutActive

ASSASSIN_DASH

Dash behind the target enemy and deal 236 physical damage.

Stats

Cooldown14 s
Cast timeInstant
Range15 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Assassin Shoes

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $ASSASSIN_DASH_DAMAGE.directattributechange[0].change -90 ×2.628 236

Ability definition

{
 "@uniquename": "ASSASSIN_DASH",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@cancelautoattackaftercasting": "false",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "14",
 "@energyusage": "0",
 "@castrange": "15",
 "@uitype": "movement",
 "@category": "instant",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_ASSASSIN_DASH_V2_DESC",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": {
    "@tag": "$$ASSASSIN_DASH_DAMAGE.directattributechange[0].change$"
   }
  }
 },
 "dummy": {
  "@target": "enemy",
  "@time": "1"
 },
 "dash": {
  "@movespeed": "30",
  "@mindistance": "1",
  "@endpositionoffset": "2",
  "@endeffect": "ASSASSIN_DASH_DAMAGE",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities