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All Things Albion
Blood Bandit

Blood BanditActive

AXETHROW

Combine up to two abilities. The combo resets after 9s.

1st Blood Draw:
Throw an axe in the targeted direction, dealing physical damage to all enemies hit, based on the number of Rending Bleed Charges on them.

2nd Blood Bandit:
Throw an axe infused with blood magic in the targeted direction, dealing 286 physical damage
Heals you based on the number of Rending Bleed Charges on the first enemy hit.

Rending Bleed Charges: 0 | 1 | 2 | 3
Damage: 416 | 494 | 572 | 650
Self-Heal: 94 | 151 | 207 | 283

Stats

Energy cost31
Cooldown10 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Battleaxe

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $AXETHROW.multispell[0].timewindow 9 9s
{1} $AXETHROW_SECOND_EFFECT.directattributechange[0].change -110 ×2.602 286
{2} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].mincharges 1 1
{3} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].mincharges 2 2
{4} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].mincharges 3 3
{5} $AXETHROW_EFFECT.directattributechange[0].change -160 ×2.602 416
{6} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value -190 ×2.602 494
{7} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value -220 ×2.602 572
{8} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value -250 ×2.602 650
{9} $AXETHROW_SECOND_EFFECT.directattributechange[1].change 50 ×1.886 94
{10} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[0].value 80 ×1.886 151
{11} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[1].value 110 ×1.886 207
{12} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[2].value 150 ×1.886 283
{13} multispell[0].timewindow 9 9s

Ability definition

{
 "@uniquename": "AXETHROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.5",
 "@disruptionfactor": "1",
 "@recastdelay": "10",
 "@energyusage": "12",
 "@castrange": "18",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@descriptionlocatag": "@SPELLS_AXETHROW_MULTI_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$AXETHROW.energyusage$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.energyusage$"
    },
    {
     "@tag": "$$AXETHROW.castingtime$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castingtime$"
    },
    {
     "@tag": "$$AXETHROW.castrange$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castrange$"
    },
    {
     "@tag": "$$AXETHROW.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.recastdelay$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.71",
  "@effect": "AXETHROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@deletewhenmaxtargetshit": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:1.5;0.6:16.5",
     "rectangle": {
      "@width": "2.5",
      "@height": "3"
     }
    }
   }
  }
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "multispell": {
  "@spell": "AXETHROW_SECOND",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@timeoutcooldown": "1",
  "@timewindow": "9"
 },
 "dummy": {
  "@target": "self",
  "@time": "10"
 },
 "spelleffectfx": {}
}

Abilities