Battle RushActive
AXE_CHARGE
Charge toward the targeted position, decreasing Healing Received of all enemies in a 5m radius by -20% for 3s.
Increases Healing Received of up to 5 allies in a 5m radius by 20% for 4s.
Stats
| Energy cost | 40 |
|---|---|
| Cooldown | 18 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $AXE_CHARGE_CONDITION.applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $AXE_CHARGE_EFFECT.buffovertime[0].value | -0.2 | — | -20% |
| {2} | $AXE_CHARGE_EFFECT.buffovertime[0].time | 3 | — | 3s |
| {3} | $AXE_CHARGE_CONDITION.applyspell[1].maxeffectareatargets | 5 | — | 5 |
| {4} | $AXE_CHARGE_EFFECT2.buffovertime[0].value | 0.2 | — | 20% |
| {5} | $AXE_CHARGE_EFFECT2.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "AXE_CHARGE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "11",
"@castrange": "12",
"@uitype": "movement",
"@category": "instant",
"@usableincombat": "true",
"@showrange": "true",
"@cancelautoattackaftercasting": "true",
"@unlockedtoequip": "false",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemyandally",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"dash": {
"@movespeed": "35",
"@endeffect": "AXE_CHARGE_CONDITION",
"@animID": "rush_dash",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"applyspell": {
"@spell": "MIMIC_COOLDOWN",
"@target": "self",
"IfTargetItemTypeEquipped": {
"@slottype": "mainhand",
"@shopsubcategory1": "arcanestaff"
}
}
}