BlockActive
BLOCK
Block incoming attacks, becoming immune to damage and all Crowd Control effects while channeling for 2.5s (can move while channeling).
Stats
| Cooldown | 40 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(7)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 2.5 | — | 2.5s |
Ability definition
{
"@uniquename": "BLOCK",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0",
"@castingtime": "0",
"@standtime": "0",
"@castrange": "0",
"@recastdelay": "40",
"@category": "instant",
"@uitype": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@interruptiblebyspell": "false",
"@controllerpreferredtarget": "neutral",
"channelingspell": {
"@allowcancel": "true",
"@effectcount": "11",
"@initialeffectinterval": "0",
"@effectinterval": "0.25",
"@energyusage": "0",
"@allowmovement": "true",
"@upperbodychannelinganim": "true",
"@disruptionfactor": "0",
"invincibility": {
"@target": "self",
"@time": "0.3",
"@linktochanneling": "true"
},
"cceffectimmunity": [
{
"@type": "stun",
"@target": "self",
"@time": "0",
"@linktochanneling": "true"
},
{
"@type": "root",
"@target": "self",
"@time": "0",
"@linktochanneling": "true"
},
{
"@type": "silence",
"@target": "self",
"@time": "0",
"@linktochanneling": "true"
},
{
"@type": "slow",
"@target": "self",
"@time": "0",
"@linktochanneling": "true"
},
{
"@type": "forcedmovement",
"@target": "self",
"@time": "0",
"@linktochanneling": "true"
}
]
}
}