BloodlustActive
BLOODLUST
Give in to your Bloodlust, restoring 95 Health whenever you deal direct damage within the next 6s (only applies up to 7 times).
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 60 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BLOODLUST_EFFECT.directattributechange[0].change | 50 | ×1.898 | 95 |
| {1} | applyeffectoneventactive[0].time | 6 | — | 6s |
| {2} | $BLOODLUST_EFFECT.removeactivespell[0].IfSpellActive[0].atleastcharges | 7 | — | 7 |
Ability definition
{
"@uniquename": "BLOODLUST",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "60",
"@energyusage": "10",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_BLOODLUST_EFFECT_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"removeactivespell": {
"@spell": "BLOODLUST_COUNT",
"@target": "self"
},
"applyeffectoneventactive": [
{
"@event": "DoDirectDamage",
"@target": "self",
"@time": "6",
"@count": "7",
"@applychance": "1",
"@applyeffecttarget": "self",
"@spell": "BLOODLUST_EFFECT"
},
{
"@event": "DoDirectDamage",
"@target": "self",
"@time": "6",
"@count": "7",
"@applychance": "1",
"@applyeffecttarget": "self",
"@spell": "BLOODLUST_COUNT"
}
],
"spelleffectfx": [
{
"@constraintpreset": "pointconstraint"
},
{
"@constraintpreset": "default"
}
],
"tintfx": {
"@color": "255, 10, 10, 200"
}
}