DesecrateActive
CURSENOVA
Release a desecrated wave in a 4m radius around the targeted position, rooting all enemies hit for 3.63s.
Applies one Vile Curse Charge.
Each Vile Curse Charge deals 243 magical damage over 10s (stacks up to 4 times).
Stats
| Energy cost | 34 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Cursed StaffElder's Great Cursed StaffElder's Demonic StaffElder's Lifecurse StaffElder's Cursed SkullElder's Damnation StaffElder's ShadowcallerElder's Rotcaller Staff
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | root[0].effectarearadius | 4 | — | 4m |
| {1} | root[0].time | 2.6 | ×1.398 | 3.63s |
| {2} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×2.870 | 243 |
| {3} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {4} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "CURSENOVA",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "12",
"@castrange": "13",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_ROOT",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "4"
}
},
"fill": {
"circle": {
"@radius": "0-4"
}
}
}
},
"root": {
"@target": "enemy",
"@effectarearadius": "4",
"@time": "2.60",
"@targetcountdurationbonusfactor": "0.08",
"@damagebreakseffect": "false",
"@showarearadius": "true"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"applyspell": {
"@spell": "CURSEDOT_EFFECT",
"@target": "enemy",
"@effectarearadius": "4"
},
"tintfx": {
"@color": "0, 175, 207, 75"
}
}