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All Things Albion
Desecrate

DesecrateActive

CURSENOVA

Release a desecrated wave in a 4m radius around the targeted position, rooting all enemies hit for 3.63s.
Applies one Vile Curse Charge.

Each Vile Curse Charge deals 243 magical damage over 10s (stacks up to 4 times).

Stats

Energy cost34
Cooldown15 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Cursed StaffElder's Great Cursed StaffElder's Demonic StaffElder's Lifecurse StaffElder's Cursed SkullElder's Damnation StaffElder's ShadowcallerElder's Rotcaller Staff

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} root[0].effectarearadius 4 4m
{1} root[0].time 2.6 ×1.398 3.63s
{2} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×2.870 243
{3} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{4} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "CURSENOVA",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.4",
 "@standtime": "0.6",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "12",
 "@castrange": "13",
 "@uitype": "crowdcontrol",
 "@category": "crowdcontrol",
 "@unlockedtoequip": "false",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_ROOT",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "spellindicationarea": {
  "@target": "enemy",
  "@visible": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "4"
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-4"
    }
   }
  }
 },
 "root": {
  "@target": "enemy",
  "@effectarearadius": "4",
  "@time": "2.60",
  "@targetcountdurationbonusfactor": "0.08",
  "@damagebreakseffect": "false",
  "@showarearadius": "true"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 },
 "applyspell": {
  "@spell": "CURSEDOT_EFFECT",
  "@target": "enemy",
  "@effectarearadius": "4"
 },
 "tintfx": {
  "@color": "0, 175, 207, 75"
 }
}

Abilities