Deadly ShotActive
DEADLYSHOT
Shoot an arrow in the targeted direction, piercing through all enemies, dealing 252 physical damage to all enemies hit.
Decreases damage resistances by -3% for 5s (stacks up to 3 times).
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 18 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's BowElder's LongbowElder's WarbowElder's Whispering BowElder's Wailing BowElder's Bow of BadonElder's MistpiercerElder's Skystrider Bow
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DEADLYSHOT_DAMAGE.directattributechange[0].change | -80 | ×3.153 | 252 |
| {1} | $DEADLYSHOT_DEBUFF.buffovertime[0].value | -0.03 | — | -3% |
| {2} | $DEADLYSHOT_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {3} | $DEADLYSHOT_DEBUFF.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "DEADLYSHOT",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "18",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "DEADLYSHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "9",
"rectangle": {
"@width": "A 0:2;0.4:2;0.41:0",
"@height": "18"
}
}
}
}
}
}