Rotten GroundActive
DEMONWALK
Corrupt the ground below your feet for 5.5s, leaving a trail of rotten ground lasting 2.2s.
Increases your Move Speed by 30%.
Enemies walking over the trail will have their damage resistances decreased by -15% and Healing Received decreased by -20%, lasting 3s after they leave the trail.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | castspellafterdistancemoved[0].time | 5.5 | — | 5.5s |
| {1} | $DEMONWALK_PULSE.spelleffectarea[0].time | 2.2 | — | 2.2s |
| {2} | buffovertime[0].value | 0.3 | — | 30% |
| {3} | $DEMONWALK_EFFECT2.buffovertime[1].value | -0.15 | — | -15% |
| {4} | $DEMONWALK_EFFECT2.buffovertime[2].value | -0.2 | — | -20% |
| {5} | $DEMONWALK_EFFECT2.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "DEMONWALK",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0",
"@castrange": "0",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@uitype": "damage",
"@category": "movementbuff",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_DEMONWALK_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"castspellafterdistancemoved": {
"@spell": "DEMONWALK_PULSE",
"@firstcastonapply": "true",
"@time": "5.5",
"@target": "self",
"@castafterdistancemoved": "3",
"@castspellintervalnotenoughmovement": "1"
},
"buffovertime": {
"@type": "movespeedbonus",
"@value": "0.3",
"@target": "self",
"@time": "5"
},
"spelleffectfx": {
"@fadeouttime": "1"
}
}