Fear AuraActive
FEAR_AURA
Create a fiendish aura in a 4m radius around you, lasting 3s.
Any enemy within the aura will flee from you for 2s.
Once feared they become immune to the aura for 5s.
Stats
| Energy cost | 27 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $FEAR_AURA_EFFECT.forcedmovement.effectarearadius | 4 | — | 4m |
| {1} | pulsingspell[0].time | 3 | — | 3s |
| {2} | $FEAR_AURA_EFFECT.forcedmovement.time | 2 | — | 2s |
| {3} | $FEAR_AURA_IMMUNITY.spellimmunity[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "FEAR_AURA",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "10",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.6",
"@castrange": "0",
"@recastdelay": "30",
"@category": "buff",
"@uitype": "debuff",
"@disruptionfactor": "1",
"@maxstack": "1",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_FEAR_AURA_DURATION_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "self",
"@spell": "FEAR_AURA_EFFECT",
"@initialinterval": "0",
"@interval": "0.2",
"@count": "15"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}