Flame PillarActive
FLAMEPILLAR
Conjure a flaming pillar with a 4m radius around the targeted position after 0.8s, dealing 631 magical damage to all enemies hit.
Hitting at least one enemy reduces the cooldown of the ability by 50%.
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | hitdelay | 0.8 | — | 0.8s |
| {2} | directattributechange[0].change | -200 | ×3.153 | 631 |
| {3} | $FLAMEPILLAR_CD_REDUCE.resetcooldowns[0].amount | 0.5 | — | 50% |
Ability definition
{
"@uniquename": "FLAMEPILLAR",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.8",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "9",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "4"
}
},
"fill": {
"circle": {
"@radius": "0-4"
}
}
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-200",
"@effectarearadius": "4",
"@effecttype": "magic",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true",
"Event": {
"@type": "onSuccessfullHit",
"Spell": {
"@name": "FLAMEPILLAR_CD_REDUCE",
"@target": "Caster"
}
}
}
}