FlowActive
FLOWSHIELD
Enter a state of flow, increasing your damage resistances by 15% every 1s for 10s (stacks up to 10 times).
Lasts 3s after flow state ends.
Stats
| Energy cost | 21 |
|---|---|
| Cooldown | 120 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $FLOWSHIELD_EFFECT.buffovertime[0].value | 0.15 | — | 15% |
| {1} | pulsingspell[0].interval | 1 | — | 1s |
| {2} | pulsingspell[0].time | 10 | — | 10s |
| {3} | $FLOWSHIELD_EFFECT.maxcharges | 10 | — | 10 |
| {4} | $FLOWSHIELD_EFFECT.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "FLOWSHIELD",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0.0",
"@hitdelay": "0.0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "120",
"@energyusage": "8",
"@castrange": "0",
"@category": "buff",
"@uitype": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$FLOWSHIELD_EFFECT.buffovertime[0].value$"
},
{
"@tag": "$pulsingspell[0].interval"
},
{
"@tag": "$pulsingspell[0].time"
},
{
"@tag": "$$FLOWSHIELD_EFFECT.maxcharges$"
},
{
"@tag": "$$FLOWSHIELD_EFFECT.buffovertime[0].time$"
}
]
}
},
"pulsingspell": {
"@target": "self",
"@spell": "FLOWSHIELD_EFFECT",
"@initialinterval": "0",
"@count": "10",
"@interval": "1"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}