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All Things Albion
Flow

FlowActive

FLOWSHIELD

Enter a state of flow, increasing your damage resistances by 15% every 1s for 10s (stacks up to 10 times).
Lasts 3s after flow state ends.

Stats

Energy cost21
Cooldown120 s
Cast timeInstant
TargetSelf

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $FLOWSHIELD_EFFECT.buffovertime[0].value 0.15 15%
{1} pulsingspell[0].interval 1 1s
{2} pulsingspell[0].time 10 10s
{3} $FLOWSHIELD_EFFECT.maxcharges 10 10
{4} $FLOWSHIELD_EFFECT.buffovertime[0].time 3 3s

Ability definition

{
 "@uniquename": "FLOWSHIELD",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0.0",
 "@hitdelay": "0.0",
 "@standtime": "0.0",
 "@disruptionfactor": "1",
 "@recastdelay": "120",
 "@energyusage": "8",
 "@castrange": "0",
 "@category": "buff",
 "@uitype": "buff",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$FLOWSHIELD_EFFECT.buffovertime[0].value$"
    },
    {
     "@tag": "$pulsingspell[0].interval"
    },
    {
     "@tag": "$pulsingspell[0].time"
    },
    {
     "@tag": "$$FLOWSHIELD_EFFECT.maxcharges$"
    },
    {
     "@tag": "$$FLOWSHIELD_EFFECT.buffovertime[0].time$"
    }
   ]
  }
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "FLOWSHIELD_EFFECT",
  "@initialinterval": "0",
  "@count": "10",
  "@interval": "1"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities