Force ShieldActive
FORCESHIELD
Create a Force Shield with a 7m radius around the targeted position lasting 8s.
Increases damage resistances by 25% and Healing Received by 25% for up to 10 allies within the field.
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 50 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_start | 7 | — | 7m |
| {1} | spelleffectarea[0].time | 8 | — | 8s |
| {2} | $FORCESHIELD_EFFECT.buffovertime[0].value | 0.25 | — | 25% |
| {3} | $FORCESHIELD_EFFECT.buffovertime[2].value | 0.25 | — | 25% |
| {4} | spelleffectarea[0].maxeffectareatargets | 10 | — | 10 |
Ability definition
{
"@uniquename": "FORCESHIELD",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "50",
"@energyusage": "8",
"@castrange": "0",
"@uitype": "heal",
"@category": "buff",
"@assessment": "positive",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"spelleffectarea": {
"@effect": "FORCESHIELD_EFFECT",
"@time": "8",
"@target": "friendall",
"@maxeffectareatargets": "10",
"@removeonleave": "true",
"@applyeffectonlyoncepertarget": "false",
"@visible": "true",
"area": {
"shape": {
"@material": "red",
"circle": {
"@radius": "7"
}
}
}
}
}