RushActive
OVERSPRINT
Rush into the fight, increasing Move Speed by 120% and the duration of your Crowd Control effects by 35% for 3s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 1.2 | — | 120% |
| {1} | buffovertime[1].value | 0.35 | — | 35% |
| {2} | buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "OVERSPRINT",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0.0",
"@hitdelay": "0.0",
"@standtime": "0.0",
"@disruptionfactor": "0.0",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@category": "movementbuff",
"@uitype": "movement",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_MOVESPEED_CCDURATION_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": [
{
"@type": "movespeedbonus",
"@value": "1.2",
"@target": "self",
"@time": "3"
},
{
"@type": "bonusccdurationvsplayers",
"@value": "0.35",
"@target": "self",
"@time": "3"
},
{
"@type": "bonusccdurationvsmobs",
"@value": "0.35",
"@target": "self",
"@time": "3"
}
],
"spelleffectfx": {}
}