Motivating PainActive
PAINSPRINT
Fight through the pain, increasing your Move Speed by 50% and Max Load by 200% for 10s.
Each time you take damage your Move Speed will be increased by 50% (stacks up to 3 times)
Drop any object you are escorting.
Stats
| Cooldown | 150 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.5 | — | 50% |
| {1} | buffovertime[1].value | 2 | — | 200% |
| {2} | buffovertime[0].time | 10 | — | 10s |
| {3} | $PAINSPRINT_EFFECT.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "PAINSPRINT",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "150",
"@energyusage": "0",
"@castrange": "0",
"@category": "movementbuff",
"@uitype": "movement",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_MOVESPEED_MAXLOAD_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": [
{
"@type": "movespeedbonus",
"@value": "0.5",
"@target": "self",
"@time": "10"
},
{
"@type": "maxloadbonus",
"@target": "self",
"@value": "2",
"@time": "10"
}
],
"applyeffectoneventactive": {
"@event": "ReceiveEnemyDamage",
"@target": "self",
"@applyeffecttarget": "self",
"@spell": "PAINSPRINT_EFFECT",
"@count": "3",
"@time": "10"
},
"pulsingspell": {
"@spell": "GATHERSHOES_DROPCRYSTAL",
"@target": "self",
"@interval": "0.5",
"@initialinterval": "0",
"@count": "21"
},
"spelleffectfx": {}
}