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All Things Albion
Disorienting Shriek

Disorienting ShriekActive

PROTOTYPE_DISORIENT

Slow down 40% and scream so loudly that you progressively disorient enemies in a 7m radius around you while channeling for up to 1.5s (can't be interrupted).
Slow enemies in the area by 20%.
If enemies are still within the area for the whole 1.5s, they are disoriented for up to 5.05s but any damage will break the disorientation.

Stats

Cooldown30 s
Cast timeInstant
TargetSelf

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $PROTOTYPE_DISORIENT_FEAR.forcedmovement[0].time 3 ×1.684 5.05s

Ability definition

{
 "@uniquename": "PROTOTYPE_DISORIENT",
 "@target": "self",
 "@recastdelay": "30",
 "@castrange": "0",
 "@energyusage": "0",
 "@castingtime": "0",
 "@category": "instant",
 "@uitype": "buff",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@interruptiblebyspell": "false",
 "@hideMainhandDuringAnim": "true",
 "applyspell": {
  "@target": "enemy",
  "@spell": "PROTOTYPE_DISORIENT_SLOW",
  "@effectarearadius": "7"
 },
 "buffovertime": {
  "@target": "self",
  "@type": "movespeedbonus",
  "@value": "-0.3",
  "@time": "2",
  "@allownegativeeffectonally": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@ignorecrowdcontrolresistance": "true",
  "@ignorediminishingreturns": "true"
 },
 "channelingspell": {
  "@effectcount": "5",
  "@effectinterval": "0.35",
  "@initialeffectinterval": "0.1",
  "@energyusage": "0",
  "@allowmovement": "true",
  "@damagecancelscasting": "false",
  "@endeffect": "PROTOTYPE_DISORIENT_CLEANUP",
  "@cancelpreventsendeffects": "false",
  "@interruptpreventsendeffects": "false",
  "@upperbodychannelinganim": "true",
  "applyspell": {
   "@target": "enemy",
   "@spell": "PROTOTYPE_DISORIENT_TRACKER",
   "@effectarearadius": "7"
  }
 }
}

Abilities