Disorienting ShriekActive
PROTOTYPE_DISORIENT
Slow down 40% and scream so loudly that you progressively disorient enemies in a 7m radius around you while channeling for up to 1.5s (can't be interrupted).
Slow enemies in the area by 20%.
If enemies are still within the area for the whole 1.5s, they are disoriented for up to 5.05s but any damage will break the disorientation.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $PROTOTYPE_DISORIENT_FEAR.forcedmovement[0].time | 3 | ×1.684 | 5.05s |
Ability definition
{
"@uniquename": "PROTOTYPE_DISORIENT",
"@target": "self",
"@recastdelay": "30",
"@castrange": "0",
"@energyusage": "0",
"@castingtime": "0",
"@category": "instant",
"@uitype": "buff",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@interruptiblebyspell": "false",
"@hideMainhandDuringAnim": "true",
"applyspell": {
"@target": "enemy",
"@spell": "PROTOTYPE_DISORIENT_SLOW",
"@effectarearadius": "7"
},
"buffovertime": {
"@target": "self",
"@type": "movespeedbonus",
"@value": "-0.3",
"@time": "2",
"@allownegativeeffectonally": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@ignorecrowdcontrolresistance": "true",
"@ignorediminishingreturns": "true"
},
"channelingspell": {
"@effectcount": "5",
"@effectinterval": "0.35",
"@initialeffectinterval": "0.1",
"@energyusage": "0",
"@allowmovement": "true",
"@damagecancelscasting": "false",
"@endeffect": "PROTOTYPE_DISORIENT_CLEANUP",
"@cancelpreventsendeffects": "false",
"@interruptpreventsendeffects": "false",
"@upperbodychannelinganim": "true",
"applyspell": {
"@target": "enemy",
"@spell": "PROTOTYPE_DISORIENT_TRACKER",
"@effectarearadius": "7"
}
}
}