Clinging FrostActive
PROTOTYPE_ICESHIELD
Shield near-by allies for 408.
If any shield is broken before the 2.5s duration expires, it explodes, applying one Clinging Frost Stack to enemies in a 5m radius.
1 Chiling Frost Stack: Slows by -40% for 3s.
2 Chilling Frost Stacks: Stuns for 2.53s
Stats
| Cooldown | 15 s |
|---|---|
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $PROTOTYPE_ICESHIELD_SHIELD.damageshield[0].damageabsorbed | 100 | ×4.077 | 408 |
| {1} | $PROTOTYPE_ICESHIELD_SHIELD.damageshield[0].time | 2.5 | — | 2.5s |
| {2} | $PROTOTYPE_ICESHIELD_EXPLOSION.buffovertime[0].effectarearadius | 5 | — | 5m |
| {3} | $PROTOTYPE_ICESHIELD_EXPLOSION.buffovertime[0].value | -0.4 | — | -40% |
| {4} | $PROTOTYPE_ICESHIELD_EXPLOSION.buffovertime[0].time | 3 | — | 3s |
| {5} | $PROTOTYPE_ICESHIELD_EXPLOSION.stun[0].time | 1.5 | ×1.684 | 2.53s |
Ability definition
{
"@uniquename": "PROTOTYPE_ICESHIELD",
"@target": "ground",
"@recastdelay": "15",
"@castrange": "6",
"@energyusage": "0",
"@castingtime": "0",
"@category": "instant",
"@uitype": "buff",
"@hidespelleffecticon": "true",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hideMainhandDuringAnim": "true",
"applyeffectoneventactive": {
"@target": "friendall",
"@applyeffecttarget": "self",
"@event": "SpellRemoved_TerminatedPrematurely",
"@count": "1",
"@spell": "PROTOTYPE_ICESHIELD_EXPLOSION",
"@showarearadius": "true",
"@effectarearadius": "6",
"@removedspell": "PROTOTYPE_ICESHIELD_SHIELD",
"@time": "3"
},
"applyspell": {
"@target": "friendall",
"@spell": "PROTOTYPE_ICESHIELD_SHIELD",
"@effectarearadius": "6"
}
}