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All Things Albion
Sky Fall

Sky FallActive

PROTOTYPE_SKYFALL

Start gliding, increasing movement speed by 100% for up to 3s.
While gliding, gain *big* CC resistance and become immune to Slows.
Clump enemies in a 5.5m radius on landing.

Stats

Cooldown40 s
Cast timeInstant
TargetSelf

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

Ability definition

{
 "@uniquename": "PROTOTYPE_SKYFALL",
 "@target": "self",
 "@castrange": "0",
 "@recastdelay": "40",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@energyusage": "0",
 "@category": "instant",
 "@uitype": "buff",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "buffovertime": [
  {
   "@target": "self",
   "@type": "movespeedbonus",
   "@value": "1",
   "@time": "3"
  },
  {
   "@target": "self",
   "@type": "crowdcontrolresistance",
   "@value": "1.5",
   "@time": "3"
  }
 ],
 "cceffectimmunity": {
  "@target": "self",
  "@type": "slow",
  "@time": "3"
 },
 "multispell": {
  "@slot": "shoes",
  "@blockspellslots": "others",
  "@castableonlyonce": "true",
  "@timewindow": "3",
  "@spell": "PROTOTYPE_SKYFALL_LAND",
  "@timeoutcooldown": "37",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0"
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "shoes",
  "@amount": "1",
  "@relative": "true"
 },
 "pulsingspell": {
  "@count": "1",
  "@initialinterval": "3",
  "@interval": "3",
  "@spell": "PROTOTYPE_SKYFALL_LAND",
  "@target": "self"
 }
}

Abilities