Rending StrikeActive
RENDINGSTRIKE
Attack the targeted enemy, dealing 195 physical damage.
Applies one Rending Bleed Charge.
Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by -12% for 5s.
Stats
| Energy cost | 5 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's BattleaxeThe Hand of KhorElder's HalberdElder's CarrioncallerElder's Infernal ScytheElder's Bear PawsElder's RealmbreakerElder's Crystal Reaper
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -59 | ×3.301 | 195 |
| {1} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.301 | 83 |
| {2} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {3} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {4} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {5} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSTRIKE",
"@target": "enemy",
"@castupperbodyblendtime": "0.065",
"@keepmovingaftercast": "true",
"@recastdelay": "2",
"@energyusage": "1.6",
"@castingtime": "0",
"@hitdelay": "0.15",
"@standtime": "0",
"@disruptionfactor": "1",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@maxstack": "3",
"@showrange": "true",
"@assessment": "negative",
"@buffpriority": "2",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-59",
"@effecttype": "physical"
},
"applyspell": {
"@spell": "AXE_BLEED",
"@target": "enemy"
}
}