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All Things Albion
Rending Strike

Rending StrikeActive

RENDINGSTRIKE

Attack the targeted enemy, dealing 195 physical damage.
Applies one Rending Bleed Charge.

Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by -12% for 5s.

Stats

Energy cost5
Cooldown2 s
Cast timeInstant
Range3 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's BattleaxeThe Hand of KhorElder's HalberdElder's CarrioncallerElder's Infernal ScytheElder's Bear PawsElder's RealmbreakerElder's Crystal Reaper

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -59 ×3.301 195
{1} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×3.301 83
{2} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{3} $AXE_BLEED.maxcharges 3 3
{4} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{5} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSTRIKE",
 "@target": "enemy",
 "@castupperbodyblendtime": "0.065",
 "@keepmovingaftercast": "true",
 "@recastdelay": "2",
 "@energyusage": "1.6",
 "@castingtime": "0",
 "@hitdelay": "0.15",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@maxstack": "3",
 "@showrange": "true",
 "@assessment": "negative",
 "@buffpriority": "2",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-59",
  "@effecttype": "physical"
 },
 "applyspell": {
  "@spell": "AXE_BLEED",
  "@target": "enemy"
 }
}

Abilities