Royal MarchActive
ROYAL_MARCH
March towards the targeted position.
Increases your Move Speed by 9% on arrival, for every 0.25s you have marched (stacks up to 10 times) for 8s.
Grants immunity to Roots and Slows.
If you don't reach the targeted position, the effect will be negated.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ROYAL_MARCH_EFFECT2.buffovertime[0].value | 0.09 | — | 9% |
| {1} | pulsingspell[0].interval | 0.25 | — | 0.25s |
| {2} | $ROYAL_MARCH_COUNT.maxcharges | 10 | — | 10 |
| {3} | $ROYAL_MARCH_EFFECT2.buffovertime[0].time | 8 | — | 8s |
Ability definition
{
"@uniquename": "ROYAL_MARCH",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "10",
"@uitype": "movement",
"@category": "movementbuff",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@hidespelleffecticon": "true",
"@assessment": "positive",
"@descriptionlocatag": "@SPELLS_ROYAL_MARCH_TEST_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"nop": {
"@target": "self",
"@skillshotindicatormax": "10"
},
"pulsingspell": {
"@target": "self",
"@spell": "ROYAL_MARCH_COUNT",
"@count": "20",
"@initialinterval": "0",
"@interval": "0.25"
},
"cceffectimmunity": [
{
"@type": "root",
"@target": "self",
"@time": "2.5"
},
{
"@type": "slow",
"@target": "self",
"@time": "2.5"
}
],
"dash": {
"@movespeed": "4",
"@animID": "march",
"@ruleset": "timebasedondistance",
"@endeffect": "ROYAL_MARCH_END",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}