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All Things Albion
Elbow Smash

Elbow SmashActive

SHOULDERTACKLE

Dash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 1s (ignoring Crowd Control Resistance) on impact.

Stats

Cooldown20 s
Cast timeInstant
Range10 m
TargetGround

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SHOULDERTACKLE_KNOCKBACK.knockback[0].effectarearadius 4 4m
{1} $SHOULDERTACKLE_KNOCKBACK.knockback[0].duration 1 1s

Ability definition

{
 "@uniquename": "SHOULDERTACKLE",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "0",
 "@castrange": "10",
 "@uitype": "damage",
 "@category": "instant",
 "@usableincombat": "true",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@hideMainhandDuringAnim": "true",
 "@hideOffhandDuringAnim": "true",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "dash": {
  "@movespeed": "35",
  "@scaleAnim": "true",
  "@animID": "elbowtackle",
  "@endeffect": "SHOULDERTACKLE_KNOCKBACK",
  "@standtime": "0.3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities