Speed ShotActive
SPEEDSHOT2
Release an arrow at the targeted enemy, dealing 79 physical damage.
Resets the cooldown of your weapon's first-slot ability.
Increases your Move Speed by 30% for 2s.
This spell can be recast within 4s.
Stats
| Energy cost | 13 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's BowElder's LongbowElder's WarbowElder's Whispering BowElder's Wailing BowElder's Bow of BadonElder's MistpiercerElder's Skystrider Bow
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -25 | ×3.153 | 79 |
| {1} | buffovertime[0].value | 0.3 | — | 30% |
| {2} | buffovertime[0].time | 2 | — | 2s |
| {3} | multispell[0].timewindow | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPEEDSHOT2",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "4",
"@castrange": "15",
"@uitype": "movement",
"@category": "movementbuff",
"@showrange": "true",
"@unlockedtoequip": "false",
"@assessment": "positive",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_MOVESPEED_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$directattributechange[0].change$"
},
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[0].time$"
},
{
"@tag": "$multispell[0].timewindow$"
}
]
}
},
"multispell": {
"@spell": "SPEEDSHOT2_MULTI",
"@slot": "mainhand2",
"@timeoutcooldown": "6",
"@castableonlyonce": "true",
"@timewindow": "4",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@refundlapsedtimewindowexpenditure": "true"
},
"resetcooldowns": [
{
"@target": "self",
"@slot": "mainhand2",
"@amount": "1",
"@relative": "true"
},
{
"@target": "self",
"@slot": "mainhand1",
"@amount": "1",
"@relative": "true"
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-25",
"@effecttype": "physical"
},
"buffovertime": {
"@target": "self",
"@type": "movespeedbonus",
"@time": "2",
"@value": "0.3"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": {}
}