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All Things Albion
Rejuvenating Sprint

Rejuvenating SprintActive

SPRINTHOT

Start to Sprint, increasing your Move Speed by 80% and healing you for 109 Health over 5s.

Stats

Cooldown30 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Soldier BootsElder's Harvester WorkbootsElder's Fisherman WorkbootsElder's Skinner WorkbootsElder's Miner WorkbootsElder's Quarrier WorkbootsElder's Lumberjack WorkbootsElder's Knight BootsElder's Guardian BootsElder's Royal BootsElder's Graveguard BootsElder's Demon BootsElder's Duskweaver BootsElder's Judicator BootsElder's Boots of ValorT8_SHOES_PLATE_PROTOTYPE

Granted by(16)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} buffovertime[0].value 0.8 80%
{1} attributechangeovertime[0].totalchange 57.6 ×1.898 109
{2} buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "SPRINTHOT",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "30",
 "@energyusage": "0",
 "@castrange": "0",
 "@category": "movementbuff",
 "@uitype": "movement",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_SPRINTHOT_BUFF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "buffovertime": {
  "@type": "movespeedbonus",
  "@value": "0.8",
  "@target": "self",
  "@time": "5"
 },
 "attributechangeovertime": {
  "@target": "self",
  "@attribute": "health",
  "@change": "14.4",
  "@initialinterval": "0.5",
  "@interval": "1",
  "@count": "4"
 },
 "spelleffectfx": {}
}

Abilities