StarfallActive
STARFALL_DOT
Call down a shooting star shower, dealing 217 magical damage in a 8m radius around you every 0.6s, while channeling for up to 6s (can't be interrupted).
Increases your Resilience Penetration by 20%.
Each 1s channeled costs 4 Energy.
Stats
| Energy cost | 34 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $STARFALL_DOT.channeling[0].aura[0].auraradius | 8 | — | 8m |
| {1} | $STARFALL_DOT.channeling[0].totalduration | 6 | — | 6s |
| {2} | $STARFALL_DOT_AURA_EFFECT.attributechangeovertime[0].change | -63 | ×3.443 | 217 |
| {3} | $STARFALL_DOT_AURA_EFFECT.attributechangeovertime[0].interval | 0.6 | — | 0.6s |
| {4} | $STARFALL_DOT.channeling[0].buffovertime[0].value | 0.2 | — | 20% |
| {5} | $STARFALL_DOT.channeling[0].effectinterval | 1 | — | 1s |
| {6} | $STARFALL_DOT.channeling[0].energyusage | 4 | — | 4 |
Ability definition
{
"@uniquename": "STARFALL_DOT",
"@target": "self",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "9.75",
"@castrange": "0",
"@uitype": "damage",
"@category": "instant",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$STARFALL_DOT.channeling[0].aura[0].auraradius$"
},
{
"@tag": "$$STARFALL_DOT.channeling[0].totalduration$"
},
{
"@tag": "$$STARFALL_DOT_AURA_EFFECT.attributechangeovertime[0].change$"
},
{
"@tag": "$$STARFALL_DOT_AURA_EFFECT.attributechangeovertime[0].interval$"
},
{
"@tag": "$$STARFALL_DOT.channeling[0].buffovertime[0].value$"
},
{
"@tag": "$$STARFALL_DOT.channeling[0].effectinterval$"
},
{
"@tag": "$$STARFALL_DOT.channeling[0].energyusage$"
}
]
}
},
"channelingspell": {
"@allowmovement": "true",
"@overrideRotation": "false",
"@allowcancel": "true",
"@disruptionfactor": "0",
"@effectinterval": "1",
"@effectcount": "7",
"@initialeffectinterval": "0",
"@energyusage": "4",
"spellindicationarea": {
"@position": "atcaster",
"@target": "enemy",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "8"
}
},
"fill": {
"circle": {
"@radius": "8"
}
}
}
},
"buffovertime": {
"@target": "self",
"@type": "focusfireprotectionpenetration",
"@value": "0.2",
"@time": "1",
"@linktochanneling": "true"
},
"aura": {
"@target": "self",
"@spell": "STARFALL_DOT_AURA_EFFECT",
"@applyeffectonlyoncepertarget": "false",
"@removeonleave": "true",
"@auraradius": "8",
"@time": "6",
"@linktochanneling": "true"
}
}
}