Purifying CombinationActive
TRIPLECOMBO_DIVEKICK
Combine up to two abilities. The combo resets after 5s.
1st Dive Kick:
Leap towards the targeted position, becoming immune to all Crowd Control effects until impact.
Throws enemies in the air for 1s.
Deals 170 physical damage.
2nd Purifying Fist:
Punch the area in front of you, dealing 919 physical damage.
Purges all buffs from all enemies hit (except for healing over time effects).
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $TRIPLECOMBO_DIVEKICK.multispell[0].timewindow | 5 | — | 5s |
| {1} | $TRIPLECOMBO_DIVEKICK_KNOCKBACK.knockback[0].duration | 1 | — | 1s |
| {2} | $TRIPLECOMBO_DIVEKICK_EFFECT.directattributechange.change | -43 | ×3.959 | 170 |
| {3} | $TRIPLECOMBO_POWERPUNCH_EFFECT.directattributechange.change | -232 | ×3.959 | 919 |
| {4} | multispell[0].timewindow | 5 | — | 5s |
Ability definition
{
"@uniquename": "TRIPLECOMBO_DIVEKICK",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "7",
"@castrange": "12",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@assessment": "positive",
"@hidespelleffecticon": "true",
"@namelocatag": "@SPELLS_TRIPLECOMBO_ROUNDHOUSE",
"@descriptionlocatag": "@SPELLS_TRIPLECOMBO_ROUNDHOUSE_REWORK_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$TRIPLECOMBO_DIVEKICK.energyusage$"
},
{
"@tag": "$$TRIPLECOMBO_POWERPUNCH.energyusage$"
},
{
"@tag": "$$TRIPLECOMBO_DIVEKICK.castingtime$"
},
{
"@tag": "$$TRIPLECOMBO_POWERPUNCH.castingtime$"
},
{
"@tag": "$$TRIPLECOMBO_DIVEKICK.castrange$"
},
{
"@tag": "$$TRIPLECOMBO_POWERPUNCH.castrange$"
},
{
"@tag": "$$TRIPLECOMBO_DIVEKICK.recastdelay$"
},
{
"@tag": "$$TRIPLECOMBO_POWERPUNCH.recastdelay$"
}
]
}
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "TRIPLECOMBO_POWERPUNCH",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "20",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "5"
},
"dummy": {
"@target": "self",
"@time": "1",
"@showarearadius": "true",
"@effectarearadius": "4"
},
"spellimmunity": [
{
"@target": "self",
"@category": "forcedmovement",
"@time": "2"
},
{
"@target": "self",
"@category": "crowdcontrol",
"@time": "2"
}
],
"dash": {
"@movespeed": "16",
"@animID": "divekick",
"@standtime": "0.15",
"@scaleAnim": "true",
"@endeffect": "TRIPLECOMBO_DIVEKICK_END",
"@ruleset": "constanttime",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}