VendettaActive
VACUUMSLASH
Shoot a shockwave in the targeted direction, cursing the first enemy hit.
Pulls all enemies in a 8m radius toward the cursed enemy after 1.2s.
Stuns for 1.28s.
Deals 209 magical damage.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 25 s |
| Cast time | 0.25 s |
| Range | 25 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VACUUMSLASH_EFFECT.pull[0].effectarearadius | 8 | — | 8m |
| {1} | $VACUUMSLASH_EFFECT.hitdelay | 1.2 | — | 1.2s |
| {2} | $VACUUMSLASH_DMG.stun[0].time | 0.8 | ×1.601 | 1.28s |
| {3} | $VACUUMSLASH_DMG.directattributechange[0].change | -62 | ×3.368 | 209 |
Ability definition
{
"@uniquename": "VACUUMSLASH",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0.25",
"@hitdelay": "0",
"@standtime": "0.2",
"@castrange": "25",
"@recastdelay": "25",
"@energyusage": "17",
"@category": "damage",
"@uitype": "damage",
"@interruptiblebyspell": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.88",
"@effect": "VACUUMSLASH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "25",
"@skillshotindicatormin": "25",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.78:23",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}