Dryfield MeadowT4Open worldSafe
2216SteppeRoyalSAFEAREA
Resources
Nodes placed by the zone distribution, with the hand-placed tally where the map holds more. Nodes respawn, so the figures describe the zone rather than a moment in it.
Creatures(1)
Counts are given where the map names the creature. The rest come from spawn pools, which state no number.
Layout
Templates the map instances: resource spots, camps, dungeons and portals.
- S_ST_Standard×7
- B_ST_Exit×4
- ST_StreetCrossing×2
- 418_L1_M3_S5
- L_ST_16M_S-SLEEVE_Diag_TwoHills
- M_ST_16M_Round
- M_ST_8M_S-SLEEVE_Block_Group
- M_ST_Block_Group
- S_ST_SecondaryDungeonEntrance_Keeper