Carns HillT6Open worldYellow
3217HighlandRoyalOPENPVP YELLOW
Resources
Nodes placed by the zone distribution, with the hand-placed tally where the map holds more. Nodes respawn, so the figures describe the zone rather than a moment in it.
Creatures(1)
Counts are given where the map names the creature. The rest come from spawn pools, which state no number.
Layout
Templates the map instances: resource spots, camps, dungeons and portals.
- S_HL_Standard×5
- B_HL_Exit×4
- HL_StreetCrossing×4
- S_HL_FactionOutpost×3
- M_HL_8M_S-SLEEVE_Round×2
- 614_L1_M3_S5
- L_HL_8M_M-SLEEVE_Diag_OneHill_OneValley
- M_HL_8M_Round_Open
- M_HL_8M_S-SLEEVE_Block_Group