Embestida salvajeActive
BEAR_DASH_THROUGH
Combina hasta dos habilidades. El combo se reinicia después de 8s.
1ra Embestida salvaje:
Corre hacia la dirección señalada y derriba a todos los enemigos que atravieses a una distancia de 3.07m.
Inflige 268 de daño físico.
Reduce las resistencias al daño en -15% durante 3s.
2do Rugido:
Libera un poderoso rugido que inflige 410 de daño físico (contra jugadores) / 631 de daño físico (contra monstruos) en un cono en frente de ti
Los enemigos golpeados huyen de ti durante 1s.
Te conviertes en el objetivo de mayor prioridad para todos los monstruos golpeados.
Stats
| Cast time | 0.3 s |
|---|---|
| Range | 3–14 m |
| Charge cost | 2 |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BEAR_DASH_THROUGH.multispell[0].timewindow | 8 | — | 8s |
| {1} | $BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].value | -0.15 | — | -15% |
| {2} | $BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].time | 3 | — | 3s |
| {3} | $BEAR_DASH_THROUGH_DAMAGE.directattributechange[0].change | -85 | ×3.153 | 268 |
| {4} | $BEAR_ROAR_DAMAGE.directattributechange[0].change | -130 | ×3.153 | 410 |
| {5} | $BEAR_ROAR_DAMAGE.directattributechange[1].change | -200 | ×3.153 | 631 |
| {6} | $BEAR_ROAR_FEAR.forcedmovement[0].time | 1 | — | 1s |
| {7} | $BEAR_DASH_THROUGH_KNOCKBACK.knockback[0].distance | 2 | ×1.536 | 3.07m |
Ability definition
{
"@uniquename": "BEAR_DASH_THROUGH",
"@target": "ground",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "0",
"@energyusage": "0",
"@castrange": "14",
"@spellchargesrequired": "2",
"@spellchargesspell": "SHAPE_FEROCITY_STACK",
"@uitype": "damage",
"@category": "instant",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_CHARGECONSUMING_STATBLOCK_BEARMULTI",
"@castrangemin": "3",
"@interruptiblebyspell": "false",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$BEAR_DASH_THROUGH.multispell[0].timewindow$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].time$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$BEAR_ROAR_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$BEAR_ROAR_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$BEAR_ROAR_FEAR.forcedmovement[0].time$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_KNOCKBACK.knockback[0].distance$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$spellchargesrequired$"
},
{
"@tag": "$$BEAR_ROAR.spellchargesrequired$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$BEAR_DASH_THROUGH.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$BEAR_ROAR.recastdelay$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "14"
},
"dash": {
"@movespeed": "35",
"@ruleset": "constanttime",
"@scaleAnim": "true",
"@animID": "cast_jump",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"aura": {
"@target": "self",
"@spell": "BEAR_DASH_THROUGH_AURA_EFFECT",
"@auraradius": "2",
"@time": "0.4",
"@applyeffectonlyoncepertarget": "true"
},
"multispell": {
"@spell": "BEAR_ROAR",
"@slot": "transformationmainhand2",
"@timewindow": "8",
"@timeoutcooldown": "7",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@castableonlyonce": "true"
}
}