Ola heladaActive
SHATTER_Q
Congela el suelo en frente de ti en un camino de 16m de largo y 3.8 de ancho que inflige 284 de daño mágico.
Ralentiza a todos los enemigos golpeados en -20% por 3s.
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Gran bastón de hielo del ancianoBastón glacial del ancianoBastón de hielo del ancianoBastón de escarcha del ancianoBastón de carámbanos del ancianoPrisma de hielos perpetuos del ancianoBastón ártico del ancianoGrito gélido del anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | castrange | 16 | — | 16m |
| {1} | spelleffectarea[1].rectangle[0].width_max | 3.8 | — | 3.8 |
| {2} | $SHATTER_Q_EFFECT.directattributechange[0].change | -90 | ×3.153 | 284 |
| {3} | $SHATTER_Q_EFFECT.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $SHATTER_Q_EFFECT.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "SHATTER_Q",
"@castupperbodyblendtime": "0.065",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.15",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@castrange": "16",
"@energyusage": "5",
"@uitype": "damage",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "false",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@namelocatag": "@SPELLS_GROUNDFREEZE",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@visible": "false",
"@time": "3",
"@effect": "NONE",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormin": "16",
"@skillshotindicatormax": "16",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.6:16",
"rectangle": {
"@width": "3.8",
"@height": "1"
}
}
}
}
},
{
"@visible": "true",
"@time": "0.8",
"@effect": "SHATTER_Q_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": [
{
"@distance": "-0.5",
"arc": {
"@angle": "41",
"@innerradius": "0.5",
"@outerradius": "A 0:2;0.15:5.3"
}
},
{
"@angle": "0",
"@distance": "A 0.14:0;0.15:5.8;0.6:9.8",
"rectangle": {
"@width": "3.8",
"@height": "A 0.14:0;0.15:3;0.6:11"
}
}
]
}
}
}
]
}