PumaT3CritterSolo
Built for a single player. No marker over its head.
T3_MOB_CRITTER_HIDE_COUGARCRITTER
Stats
| Combat fame | 36 |
|---|---|
| Health | 685 |
| Attack damage | 31 |
| Armor | 109 |
| Magic resistance | 109 |
| Crowd control resistance | 26 |
| Move speed | 1.6 |
| Respawn | 90 s |
Where to find
Zones the map files name this creature in, and how many spawn spots each provides. Avalonian roads place everything by hand and so dominate the list, while an open-world zone rolls most of its population and lists little; open world is therefore sorted first. A spot is capacity rather than a headcount.
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Open world Steppe T3–T5 36 maps
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Black 21 maps
- T5 Bleachskull Steppe
- T5 Drybasin Riverbed
- T5 Dryvein Cross
- T5 Dryvein Plain
- T5 Dryvein Riverbed
- T5 Farshore Bay
- T5 Farshore Esker
- T5 Northstrand Dunes
- T5 Sandmount Esker
- T5 Sandmount Strand
- T5 Sandrift Coast
- T5 Sandrift Prairie
- T5 Sandrift Shore
- T5 Sandrift Steppe
- T5 Skysand Plateau
- T5 Slakesands Canyon
- T5 Sunfang Ravine
- T5 Sunstrand Delta
- T5 Sunstrand Shoal
- T5 Swiftsands Plain
- T5 Thirstwater Steppe
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Mists yellow T5–T7 hide node T3
No named maps. This kind of place is generated on entry, so the files describe its shape rather than list zones.
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Mists black T6–T8 hide node T3
No named maps. This kind of place is generated on entry, so the files describe its shape rather than list zones.
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Gathering mists black T6–T8 hide node T3
No named maps. This kind of place is generated on entry, so the files describe its shape rather than list zones.
From the corpse
Gathered from the body, not rolled from a loot table.
- HIDE CRITTERT3
Loot(1)
Chances for the zone selected below, including the global 0.9 factor. Above 100% the remainder is rolled for an additional copy.
| 0.018% |
Gear from the Black Market
The tables list every piece of gear this creature can hand out. Finished gear comes from Black Market stock, so what drops is whatever the market holds rather than the item named. Open a row for the list.
Weapon T3 · 10.141%expected
One row per item, combining every tier and enchantment level.