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All Things Albion
Pedang Haus Darah

Pedang Haus DarahToggle

BLOODTHIRSTYBLADE

Tunduklah pada Pedang Haus Darahmu, menghasilkan 172 damage sihir tambahan (saat melawan pemain) / 103 damage sihir (saat melawan mob) dengan tiap Auto-Serang.
Mencuri 100% dari HP yang berkurang dari musuh melalui damage bonus.
Menambah Kecepatan Gerak hingga 30%.

Mengubah -4% dari HP Maks milikmu sebagai true damage untuk diri sendiri setiap 1s.

Kemampuan ini aktif selama 6s tetapi bisa dinonaktifkan lebih awal.

Stats

Energy cost48
Cooldown20 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Belati Tetua

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $BLOODTHIRSTYBLADE_EFFECT.directattributechange[0].change -50 ×3.444 172
{1} $BLOODTHIRSTYBLADE_EFFECT.directattributechange[1].change -30 ×3.444 103
{2} $BLOODTHIRSTYBLADE_EFFECT.directattributechange[0].attributestealfactor 1 100%
{3} buffovertime[0].value 0.3 30%
{4} attributechangeovertime[0].change -0.04 -4%
{5} attributechangeovertime[0].interval 1 1s
{6} buffovertime[0].time 6 6s

Ability definition

{
 "@uniquename": "BLOODTHIRSTYBLADE",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "14",
 "@castrange": "0",
 "@category": "instant",
 "@uitype": "buff",
 "@autoattackcooldownaftercasting": "DoNotTrigger",
 "@assessment": "positive",
 "@spelleffectlocatag": "@SPELLS_BLOODTHIRSTYBLADE_BUFF_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "applyeffectoneventactive": {
  "@event": "AutoAttack",
  "@target": "self",
  "@spell": "BLOODTHIRSTYBLADE_EFFECT",
  "@applyeffecttarget": "enemy",
  "@count": "99",
  "@time": "6"
 },
 "attributechangeovertime": {
  "@target": "self",
  "@attribute": "health",
  "@change": "-0.04",
  "@changetype": "relativemax",
  "@ignoreabilitypowerscaling": "true",
  "@ignorearmor": "true",
  "@ignorebonusdamagescaling": "true",
  "@initialinterval": "0.5",
  "@interval": "1",
  "@count": "6",
  "@ondamageevent": "never",
  "@reflectdamage": "never"
 },
 "buffovertime": {
  "@target": "self",
  "@type": "movespeedbonus",
  "@value": "0.30",
  "@time": "6"
 },
 "spelleffectfx": [
  {},
  {
   "@constraintpreset": "pointconstraint"
  }
 ]
}

Abilities