Pendarahan DalamActive
INNERBLEEDING
Mengayunkan senjatamu dalam radius 6m di sekitarmu, memberikan 178 damage fisik.
Membuat berdarah semua musuh yang terkena serangan, memberi 61 damage fisik setiap 0.5s sementara musuh yang berdarah bergerak dalam 8s berikutnya.
Stats
| Energy cost | 24 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tangan KhorTombak Berkapak TetuaKapak Tempur TetuaPemanggil Bangkai TetuaSabit Neraka TetuaCakar Beruang TetuaRealmbreaker TetuaPenuai Kristal Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 6 | — | 6m |
| {1} | directattributechange[0].change | -58.59 | ×3.042 | 178 |
| {2} | $INNERBLEEDING_BLEED.attributechangeovertime[0].change | -20 | ×3.042 | 61 |
| {3} | $INNERBLEEDING_BLEED.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {4} | $INNERBLEEDING_BLEED.attributechangeovertime[0].time | 8 | — | 8s |
Ability definition
{
"@uniquename": "INNERBLEEDING",
"@castupperbodyblendtime": "0.0785",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "15",
"@energyusage": "8",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@castrange": "6",
"@uitype": "damage",
"@category": "damage",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@attribute": "health",
"@target": "enemy",
"@change": "-58.59",
"@effectarearadius": "6",
"@effecttype": "physical",
"@targetcountvaluebonusfactor": "0.08"
},
"applyspell": {
"@spell": "INNERBLEEDING_EFFECT",
"@target": "enemy",
"@effectarearadius": "6"
}
}