This site is in early development. Sections are still being written and figures may change.

All Things Albion
Tiro glaciale

Tiro glacialeActive

JUMPSHOT2

Scocchi una freccia di ghiaccio 2m di fronte a te, che esplode con un raggio di 4m.
Ti scaglia indietro di 13m.
Infligge 145 danni fisici a tutti i nemici colpiti.
Rallenta del -40% per 5s.

Stats

Energy cost32
Cooldown18 s
Cast time0.3 s
Range2 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Arco dell'anzianoArco lungo dell'anzianoArco da guerra dell'anzianoArco Sussurrante dell'AnzianoArco sibilante dell'anzianoArco di Badon dell'anzianoSquarcianebbia dell'anzianoArco Cavalcacieli dell'Anziano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} spelleffectarea[0].node[0].distance_max 2 2m
{1} spelleffectarea[0].circle[0].radius_start 4 4m
{2} knockback[0].distance 13 13m
{3} $JUMPSHOT2_EFFECT.directattributechange[0].change -46.14 ×3.153 145
{4} $JUMPSHOT2_EFFECT.buffovertime[0].value -0.4 -40%
{5} $JUMPSHOT2_EFFECT.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "JUMPSHOT2",
 "@target": "ground",
 "@castingtime": "0.3",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "18",
 "@energyusage": "10",
 "@castrange": "2",
 "@uitype": "crowdcontrol",
 "@category": "crowdcontrol",
 "@assessment": "negative",
 "@unlockedtoequip": "false",
 "@cancelautoattackaftercasting": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@time": "0.5",
  "@effect": "JUMPSHOT2_EFFECT",
  "@target": "self",
  "@removeonleave": "false",
  "@visible": "false",
  "@position": "atcaster",
  "@skillshotindicatormax": "2",
  "area": {
   "shape": {
    "@material": "Red",
    "node": {
     "@angle": "0",
     "@distance": "2",
     "circle": {
      "@radius": "4"
     }
    }
   }
  }
 },
 "knockback": {
  "@fromwhere": "FromCollisionPoint",
  "@animID": "jumpshot",
  "@target": "self",
  "@distance": "13",
  "@movespeed": "30",
  "@ruleset": "timebasedondistance",
  "@ignorecrowdcontrolresistance": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@donttriggerdiminishingreturns": "true",
  "@ignorediminishingreturns": "true",
  "@allownegativeeffectonally": "true",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities