Pelle di pietraActive
STONESKIN
La tua pelle diventa pietre e la tua difesa aumenta del 50% per 4s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(10)
Elmo da soldato dell'anzianoT3–T8
Elmo da cavaliere dell'anzianoT4–T8
Elmo da guardiano dell'anzianoT4–T8
Elmo regale dell'anzianoT4–T8
Elmo da guardatombe dell'anzianoT4–T8
Elmo demoniaco dell'anzianoT4–T8
Elmo da tessivespro dell'anzianoT4–T8
Elmo da giudicatore dell'anzianoT4–T8
Elmo del valore dell'anzianoT4–T8
T8_HEAD_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.5 | — | 50% |
| {1} | buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "STONESKIN",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DEFENSE_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": [
{
"@type": "bonusdefensevsplayers",
"@value": "0.5",
"@target": "self",
"@time": "4"
},
{
"@type": "bonusdefensevsmobs",
"@value": "0.5",
"@target": "self",
"@time": "4"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"tintfx": {
"@color": "200, 200, 200, 255"
}
}