Deadvein GullyT6Open worldRed
2204SteppeRoyalOPENPVP RED
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Resources
Nodes placed by the zone distribution, with the hand-placed tally where the map holds more. Nodes respawn, so the figures describe the zone rather than a moment in it.
Creatures(5)
Counts are given where the map names the creature. The rest come from spawn pools, which state no number.
Layout
Templates the map instances: resource spots, camps, dungeons and portals.
- B_ST_Exit×4
- ST_StreetCrossing×2
- 413_L1_M3_S5
- L_ST_ResourceLandmark
- M_ST_8M_Diag
- M_ST_FactionWarfare_Fortress
- M_ST_Lake_Medium
- S_ST_CityPassageEntrance
- S_ST_FactionOutpost
- S_ST_FactionTradingOutpost
- S_ST_SecondaryDungeonEntrance_Morgana
- S_ST_Standard