絶望の祈りActive
HOLYDESPERATEPRAYER2
絶望の祈りを狙った味方に詠唱し、味方の現在の体力に応じてターゲットを治癒します。
現在の体力:40%超 | 40%未満
治癒:201 | 443
ターゲットの現在の体力が40%を超えている場合、15sの間、あなたの治癒詠唱が5%増加します(最大3回までスタックします)。
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].IfTargetHealthPercentage[0].value | 0.4 | — | 40% |
| {1} | $HOLYDESPERATEPRAYER2_EFFECT1.directattributechange[0].change | 100 | ×2.013 | 201 |
| {2} | $HOLYDESPERATEPRAYER2_EFFECT2.directattributechange[0].change | 220 | ×2.013 | 443 |
| {3} | $HOLYDESPERATEPRAYER2_EFFECT1.buffovertime[0].value | 0.05 | — | 5% |
| {4} | $HOLYDESPERATEPRAYER2_EFFECT1.buffovertime[0].time | 15 | — | 15s |
| {5} | $HOLYDESPERATEPRAYER2_EFFECT1.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "HOLYDESPERATEPRAYER2",
"@target": "friendall",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "15",
"@castrange": "13",
"@uitype": "heal",
"@category": "heal",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_HOLYDESPERATEPRAYER2_TEST_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"applyspell": [
{
"@target": "friendall",
"@spell": "HOLYDESPERATEPRAYER2_EFFECT1",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.4"
}
},
{
"@target": "friendall",
"@spell": "HOLYDESPERATEPRAYER2_EFFECT2",
"IfTargetHealthPercentage": {
"@op": "less",
"@value": "0.4"
}
}
]
}