生皮動物の毒Active
HOTSHIELD
回復の風を周囲に作り出し、5sの間ダメージ耐性を40%増加する。
回復のそよ風の持続時間中、188体力を回復する。
次の40sの間、通常攻撃用に武器に毒を塗る。
通常攻撃1回ごとに狙った皮動物に毒を与え、3sに渡って1076魔法ダメージを与える。
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 9 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.4 | — | 40% |
| {1} | buffovertime[0].time | 5 | — | 5s |
| {2} | $HOTSHIELD_HOT.attributechangeovertime[0].totalchange | 99.05 | ×1.898 | 188 |
| {3} | $HOTSHIELD_HIDEMOB_BONUS.applyeffectoneventactive[0].time | 40 | — | 40s |
| {4} | $HOTSHIELD_HIDEMOB_BONUS_EFFECT.attributechangeovertime[0].totalchange | -409.5 | ×2.628 | 1076 |
| {5} | $HOTSHIELD_HIDEMOB_BONUS_EFFECT.attributechangeovertime[0].totalduration | 3 | — | 3s |
Ability definition
{
"@uniquename": "HOTSHIELD",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "10",
"@castrange": "9",
"@category": "buff",
"@uitype": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_RESISTANCES_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "HOTSHIELD_HIDEMOB_BONUS",
"@target": "self"
},
{
"@spell": "HOTSHIELD_HOT",
"@target": "self"
}
],
"buffovertime": [
{
"@type": "physicalarmor",
"@target": "self",
"@time": "5",
"@value": "0.4"
},
{
"@type": "magicresistance",
"@target": "self",
"@time": "5",
"@value": "0.4"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}