焼けつくような炎Active
SEARING_FLAME
最大2つの能力を組み合わせます。コンボは5s後にリセットされます。
第1第2および第3焼けつくような炎:
焼けつくような炎を狙った方向に放ち、最初にヒットした敵に魔法ダメージを299与えます。
敵に火をつけ、4sにわたって魔法ダメージを133与えます。
少なくとも1体の敵にヒットすることでコンボを続行します。
第4激怒の炎:
激怒の炎を狙った方向に放ち、魔法ダメージを604与えます。
敵に火をつけ、4sにわたって魔法ダメージを133与えます。
Stats
| Energy cost | 15 |
|---|---|
| Cooldown | 1.5 s |
| Cast time | 0.3 s |
| Range | 18 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Vendettaの怒り冥界の杖(老熟)炎の杖(老熟)野火の杖(老熟)硫黄の杖(老熟)灼熱の杖(老熟)ドーンソング(老熟)フレームウォーカーの杖(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SEARING_FLAME_STACK.dummy[0].time | 5 | — | 5s |
| {1} | $SEARING_FLAME_EFFECT.directattributechange[0].change | -99 | ×3.018 | 299 |
| {2} | $SEARING_FLAME_DOT.attributechangeovertime[0].totalchange | -44 | ×3.018 | 133 |
| {3} | $SEARING_FLAME_DOT.attributechangeovertime[0].time | 4 | — | 4s |
| {4} | $FURIOUS_FLAME_EFFECT.directattributechange[0].change | -200 | ×3.018 | 604 |
Ability definition
{
"@uniquename": "SEARING_FLAME",
"@target": "ground",
"@castingtime": "0.3",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "1.5",
"@energyusage": "5",
"@castrange": "18",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_SEARING_FLAME_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@target": "enemy",
"@position": "atcaster",
"@rotation": "castdirection",
"@effect": "SEARING_FLAME_EFFECT",
"@time": "0.81",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@visible": "false",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.6:16.5",
"circle": {
"@radius": "1.5"
}
}
}
}
}
}