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All Things Albion
ウィンドウォール

ウィンドウォールActive

WINDWALL

6s詠唱してる間、幅12 のウィンドウォールを作る。
全てのバフをパージする。(DoT回復の効果を除く)
触れたすべての敵を11.2mノックバックする。
詠唱中は、パージ影響を受けなくなる。

Stats

Energy cost37
Cooldown40 s
Cast timeInstant
Range3 m
TargetGround

Granted by(7)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling.spelleffectarea[0].rectangle[0].width_start 12 12
{1} channeling[0].totalduration 6 6s
{2} $WINDWALL_KNOCKBACK.knockback[0].distance 8.75 ×1.280 11.2m

Ability definition

{
 "@uniquename": "WINDWALL",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0.8",
 "@disruptionfactor": "1",
 "@recastdelay": "40",
 "@energyusage": "14",
 "@castrange": "3",
 "@uitype": "crowdcontrol",
 "@maxstack": "1",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@interruptiblebyspell": "false",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@descriptionlocatag": "@SPELLS_WINDWALL_V2_DESC",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$channeling.spelleffectarea[0].rectangle[0].width_start$"
    },
    {
     "@tag": "$channeling[0].totalduration$"
    },
    {
     "@tag": "$$WINDWALL_KNOCKBACK.knockback[0].distance$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@skillshotindicatormin": "5",
  "@skillshotindicatormax": "5"
 },
 "channelingspell": {
  "@initialeffectinterval": "0",
  "@effectcount": "7",
  "@effectinterval": "1",
  "@energyusage": "0",
  "@disruptionfactor": "0",
  "spellimmunity": [
   {
    "@spellname": "PURGE",
    "@target": "self",
    "@time": "1",
    "@linktochanneling": "true"
   },
   {
    "@spellname": "PURGE_BUFFS",
    "@target": "self",
    "@time": "1",
    "@linktochanneling": "true"
   }
  ],
  "spelleffectarea": {
   "@time": "6",
   "@linktochanneling": "true",
   "@effect": "WINDWALL_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@visible": "true",
   "area": {
    "shape": {
     "@material": "Red",
     "node": {
      "@angle": "0",
      "@distance": "AS 0:0; 1:5",
      "rectangle": {
       "@width": "12",
       "@height": "1.5"
      }
     }
    }
   }
  }
 }
}

Abilities