바람 벽Active
WINDWALL
6s 동안 채널링하며 12 넓이의 바람 장막을 생성합니다.
모든 적의 모든 버프를 제거합니다 (지속 회복 효과 제외).
장막에 닿은 모든 적을 11.2m만큼 뒤로 밀쳐냅니다.
채널링하는 동안 제거로부터의 면역을 획득합니다.
Stats
| Energy cost | 37 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Granted by(7)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling.spelleffectarea[0].rectangle[0].width_start | 12 | — | 12 |
| {1} | channeling[0].totalduration | 6 | — | 6s |
| {2} | $WINDWALL_KNOCKBACK.knockback[0].distance | 8.75 | ×1.280 | 11.2m |
Ability definition
{
"@uniquename": "WINDWALL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.8",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "14",
"@castrange": "3",
"@uitype": "crowdcontrol",
"@maxstack": "1",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@descriptionlocatag": "@SPELLS_WINDWALL_V2_DESC",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$channeling.spelleffectarea[0].rectangle[0].width_start$"
},
{
"@tag": "$channeling[0].totalduration$"
},
{
"@tag": "$$WINDWALL_KNOCKBACK.knockback[0].distance$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "5"
},
"channelingspell": {
"@initialeffectinterval": "0",
"@effectcount": "7",
"@effectinterval": "1",
"@energyusage": "0",
"@disruptionfactor": "0",
"spellimmunity": [
{
"@spellname": "PURGE",
"@target": "self",
"@time": "1",
"@linktochanneling": "true"
},
{
"@spellname": "PURGE_BUFFS",
"@target": "self",
"@time": "1",
"@linktochanneling": "true"
}
],
"spelleffectarea": {
"@time": "6",
"@linktochanneling": "true",
"@effect": "WINDWALL_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"@material": "Red",
"node": {
"@angle": "0",
"@distance": "AS 0:0; 1:5",
"rectangle": {
"@width": "12",
"@height": "1.5"
}
}
}
}
}
}
}