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RAPIERSTAB

목표 위치로 돌진하여 관통한 모든 적에게 현재 체력 기반물리 대미지를 입힙니다.

대상 체력: 40% 이상 | 40% 이하
대미지: 440 | 948

체력 40% 이하의 적 플레이어 최소 한 명 이상에게 적중할 경우, 이 스킬의 재사용 대기 시간50%만큼 감소합니다.

Stats

Energy cost49
Cooldown35 s
Cast timeInstant
Range11 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

장로의 블러드레터

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $RAPIERSTAB_EFFECT2.applyspell[0].IfTargetHealthPercentage[0].value 0.4 40%
{1} $RAPIERSTAB_EFFECT2.directattributechange[0].change -153.32 ×2.873 440
{2} $RAPIERSTAB_MAX_DAMAGE.directattributechange[0].change -330 ×2.873 948
{3} $RAPIERSTAB_COOLDOWN_REDUCTION.resetcooldowns[0].amount 0.5 50%

Ability definition

{
 "@uniquename": "RAPIERSTAB",
 "@target": "ground",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@recastdelay": "35",
 "@energyusage": "17",
 "@castrange": "11",
 "@category": "damage",
 "@uitype": "damage",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@assessment": "negative",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_RAPIERSTAB_V2_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "applyspell": {
  "@spell": "RAPIERSTAB_COOLDOWN_REDUCTION_CONDITION",
  "@target": "self"
 },
 "nop": {
  "@target": "self",
  "@skillshotindicatormax": "11"
 },
 "aura": {
  "@target": "self",
  "@spell": "RAPIERSTAB_EFFECT2",
  "@auraradius": "3",
  "@time": "1",
  "@applyeffectonlyoncepertarget": "true",
  "@removeonleave": "false"
 },
 "dash": {
  "@movespeed": "30",
  "@scaleAnim": "true",
  "@animID": "rapierstab",
  "@endeffect": "RAPIERSTAB_END",
  "@standtime": "0.35",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities