복수의 영혼Active
ROOTSHIELD
자신에게 보호막을 생성하여 다음 10s 동안 최대 1030의 대미지를 흡수합니다 (저항력 계산 전).
보호막이 파괴된다면, 보호막은 6m 범위로 폭발합니다.
적중하는 모든 적에게 221의 마법 대미지를 입힙니다.
5.67s 동안 속박시킵니다 (추가로 대미지를 입은 적은 풀려남).
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 120 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ROOTSHIELD_SHIELD.damageshield[0].damageabsorbed | 392 | ×2.628 | 1030 |
| {1} | $ROOTSHIELD_SHIELD.damageshield[0].time | 10 | — | 10s |
| {2} | $ROOTSHIELD_EFFECT2.directattributechange[0].effectarearadius | 6 | — | 6m |
| {3} | $ROOTSHIELD_EFFECT2.directattributechange[0].change | -84.29 | ×2.628 | 221 |
| {4} | $ROOTSHIELD_EFFECT2.root[0].time | 4.43 | ×1.280 | 5.67s |
Ability definition
{
"@uniquename": "ROOTSHIELD",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "120",
"@castrange": "0",
"@energyusage": "10",
"@uitype": "buff",
"@category": "buff",
"@hidespelleffecticon": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$ROOTSHIELD_SHIELD.damageshield[0].damageabsorbed$"
},
{
"@tag": "$$ROOTSHIELD_SHIELD.damageshield[0].time$"
},
{
"@tag": "$$ROOTSHIELD_EFFECT2.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$ROOTSHIELD_EFFECT2.directattributechange[0].change$"
},
{
"@tag": "$$ROOTSHIELD_EFFECT2.root[0].time$"
}
]
}
},
"applyspell": [
{
"@target": "self",
"@spell": "ROOTSHIELD_SHIELD"
},
{
"@target": "self",
"@spell": "ROOTSHIELD_EFFECT"
}
]
}