ZrywAktywna
GROUNDDASH
Skaczesz w kierunku wybranej pozycji.
Zwiększa wszystkie obrażenia, które zadajesz o 15% przez 4s.
Statystyki
| Koszt energii | 8% |
|---|---|
| Odnowienie | 23.5 s |
| Czas rzucania | Natychmiastowa |
| Zasięg | 8 m |
| Cel | Obszar |
Dostajesz z(8)
Widok zaawansowany
Skąd bierze się każda liczba i jaki rachunek do niej doprowadził. Jak to działa
| # | Źródło | Baza | Progresja | Wynik |
|---|---|---|---|---|
| {0} | $GROUNDDASH_BUFF.buffovertime[0].value | 0.15 | — | 15% |
| {1} | $GROUNDDASH_BUFF.buffovertime[0].time | 4 | — | 4s |
Definicja umiejętności
{
"@uniquename": "GROUNDDASH",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "23.5",
"@itempowerrecastdelaymodifier": "-0.5",
"@energyusage": "0.08",
"@energyusageisrelative": "true",
"@castrange": "8",
"@uitype": "movement",
"@category": "movementbuff",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@assessment": "positive",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"dash": {
"@movespeed": "30",
"@endeffect": "GROUNDDASH_BUFF",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dummy": {
"@target": "self",
"@time": "1",
"@effectarearadius": "1",
"@showarearadius": "true"
}
}