Медвежий капканActive
BEARTRAP
Поставьте под ногами ловушку в радиусе 2m на 12.5s.
Первый враг, наступивший в ловушку, начнет кровоточить, получая 320 физического урона в течение 4s.
Замедляет на -90%.
Если враг - монстр, с которого можно добыть шкуры, его сопротивления урону будут снижены на -55% в течение 8s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_max | 2 | — | 2m |
| {1} | spelleffectarea[0].time | 12.5 | — | 12.5s |
| {2} | $BEARTRAP_EFFECT.attributechangeovertime[0].totalchange | -121.92 | ×2.628 | 320 |
| {3} | $BEARTRAP_EFFECT.attributechangeovertime[0].totalduration | 4 | — | 4s |
| {4} | $BEARTRAP_EFFECT.buffovertime[0].value | -0.9 | — | -90% |
| {5} | $BEARTRAP_HIDEMOB_BONUS.buffovertime[0].value | -0.55 | — | -55% |
| {6} | $BEARTRAP_HIDEMOB_BONUS.buffovertime[0].time | 8 | — | 8s |
Ability definition
{
"@uniquename": "BEARTRAP",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"spelleffectarea": {
"@effect": "BEARTRAP_EFFECT",
"@time": "12.5",
"@target": "enemy",
"@maxeffectareatargets": "1",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@deletewhenmaxtargetshit": "true",
"@visible": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"@material": "red",
"circle": {
"@radius": "AS0:0;0.79:0;0.8:2"
}
}
}
}
}