Game mechanics
The arithmetic the game does not show: how item power scales a stat, what makes an ability hit harder, and why a value in the game files is not the value on screen.
- Item Power scaling Why the numbers in the game files are not the numbers on your gear.
- Ability damage and healing The same ability hits harder from a sword than from a bow, and the files say why.
- Crowd control duration A root lasts longer off a better weapon, and shorter against a player than a mob.
- How ability descriptions work The files store a template and a set of references, never a finished sentence.